[Main Conference - ACM CC2017 Details Here]
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Emotion Hero is a two-part artwork. On the one hand is a video-game that is freely downloadable for everybody with an Android device. Inspired by Guitar Hero, the user scores points by following given cues. It provides detailed feedback on the mechanics of the face. The second part is a projection that shows a grid with aggregated scores of the game, that updates live. In its design, the grid refers to 19th century positivist practices. What does it mean to feel 62% joy, and 15% surprised? Over the past years the digitization of emotions is booming business: multimillion dollar investments are made in the technologies of which is claimed that they give companies an objective view in their consumers’ feelings. The video-game-artwork Emotion Hero challenges the user to investigate this claim and question the premise of the technology.



Combining his backgrounds in filmmaking, programming and media design, Ruben van de Ven (NL) challenges alleged objective practices. His work focusses on the intersection of highly cognitive procedures and ambiguous experiences -- in particular on the way in which digital media appropriate humanistic concepts, forcing ambiguous terminology into a positivist framework. He recently graduated from the Piet Zwart Institute in Rotterdam where he investigated computational quantification and categorisation of emotions.


Keep going, on to infinity, folding and folding...
- Samatha Clark (2007) _The Subtle Ether_. after Helge von Koch (1904)
Ruben van de Ven (NL)
ArtScience Museum [Level 4 Curiosity Gallery]
Emotion Hero
Microbites of Innovation Artwork [Details]
DownLoad App Here
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Curators interview Ruben van de Ven (Video Excerpt)