[Main Conference - ACM CC2017 Details Here]
Brewed in HotGlue
Medium printed interactive books embedded electronics
Prey explores digital storytelling and the de/composition of memory and experience through the infusion of the old with the new, a hybrid grafting of the aged and organic with interactive technologies, creating an entirely new form of codex. Prey is a reinvention of lucid childhood dreamscapes and a recreation of imaginary entities made incarnate in the form of three vintage interactive novels. Prey utilizes simple and intimate forms of interactivity. Users must coax the tales within using touch, rather than follow the contemporary tradition of reading text. Technology lives quietly in the background, allowing users to reflect directly on the rich materiality of the piece and their own sensorial experiences without distraction.
Tiffany Sanchez is an emerging Texas artist preferring to work with raw, organic, repurposed, and decomposimg materials. Her works have been featured in exhibitions including VizaGoGo, PLAY (Arts Council of Brazos Valley), and Oculus Riff (Binary Space). She has also led a number of workshops in collaboration with the Arts Council of Brazos Valley, the Downtown Bryan Association, and the Viz Lab. Tiffany is currently pursuing an MFA in Visualization at Texas A&M University. From a young age, her parents nurtured her curious spirit. They encouraged her to read any book she could get her hands on, write as many short stories as she wished, and create and build using anything she could find outside their small home. She was taught to love and explore the natural world. She enjoyed wade fishing at her father's side, following the tide and scouting the shoreline for any promise of a good catch. Unbeknownst to her family at the time, her seemingly lighthearted childhood and early adulthood was also plagued by anger and pain. She fell victim to abuse as a young child and she'd lost close friends to violence and suicide by the age of twelve. It’s this very juxtaposition of the innocent and the brutal that has spurred her to preserve her experiences.
She still finds time to fish.
Jinsil Hwaryoung Seo is an interactive artist/researcher focusing on aesthetics of interactive experience. Currently she is an assistant professor in the Department of Visualization at the College of Architecture and a faculty fellow in the Center for Health Systems & Design at Texas A&M University. Seo received a Ph.D. in Interactive Art and Technology from Simon Fraser University in Canada and an MFA in Computer Arts from School of Visual Arts. With interdisciplinary, interactive art practice, Seo investigates the intersection between body, nature and technology. Seo has been fascinated by the aesthetic qualities of human experience, the relationships that emerge through interactions within artworks, the underlying beauty and pattern inherent in the nature. Seo has chosen interactive art for her creative practice and research in particular as it encourages immersive and embodied relationships within a work of art. Seo has exhibited and published her art research projects nationally and internationally.
Keep going, on to infinity, folding and folding...
- Samatha Clark (2007) _The Subtle Ether_. after Helge von Koch (1904)
Tiffany Sanchez (USA), Jinsil Hwaryoung Seo (USA)
ArtScience Museum [Level 4 Expressions Gallery]
Prey Prey: Digital Storytelling
Microbites of Innovation Artwork [Details]
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