C&C 2019 Call for Papers
Deadlines are specified
on Earth time.
- Title & Abstract deadline: February 5, 2019 @ 11:59 PM
- Paper Submission deadline: February 12, 2019 @ 11:59 PM
- Notifications: April 10, 2019
Papers should focus on some aspect of creativity in individual, collaborative, and/or social contexts. We encourage submissions that address the effects of design and/or technology on the human creative experience. In all cases, we seek submissions that attempt to validate key contributions and feature data about how technology affects human creativity. The data can take many forms, including qualitative, quantitative, and sensory. Creativity and Cognition 2019 will present papers addressing: (1) creativity support environments; (2) studies of technology, people, and creativity; and (3) creative works that utilize computing to engage, stimulate, and provoke human experience. As in related conferences, reviewers will be asked to focus on the significance of the submission’s contribution, originality and validity, the quality of the presentation, and the benefit others can gain from its results.
We invite high-quality research papers on topics including but not limited to:
- Creativity support environments, that is, interactive computing systems designed to foster, promote, improve, and increase creative experiences, processes, products, and services.
- Studies of how computing systems, design, and/or technology impact creativity across disciplines.
- Expressive artworks, in forms such as physical installations, online environments, or hybrid systems which creatively use computing to engage human experiences.
- Virtual and mixed reality environments designed to support, provoke, and express creativity.
- Games that generate open and creative forms of play.
- Investigations of curation practices, platforms, and environments, in contexts from everyday to scholarly to museums.
- Research on collaboration and creativity.
- Studies of social media and how it promotes and/or impairs creativity.
- Roles for computing to support creativity in classroom environments, including MOOCs.
- Roles for crowdsourcing and micro-task workers in creative processes.
- Roles for physical computing and maker/hacker culture in creative and expressive human experiences.
- Roles that aesthetics play in our experiences and understandings of digital/computational environments.
- New methodologies and theories for investigating the impact of computing on creativity.
- Studies evaluating creativity in diverse contexts, including work with underserved communities, longitudinal studies, and cross cultural contexts.
- Historical re-contextualizations that use theory from diverse fields to build new understandings of contemporary developments.
Papers should be between 4 and 10 pages long (extra pages allowed for citations) in the two-column ACM SIGCHI format. All papers will undergo the same review process and will be published in the same way. Length must match the contribution, and the same general criteria hold for all papers. Accepted papers will be presented as a short or long talk, and presentation length will be determined according to paper length/contribution.
All submissions will be made through the Precision Conference website and must use the two-column SIGCHI Papers and Notes templates (linked page includes templates for both LaTeX and Word). Papers must be submitted in PDF. The total size of all submitted materials, including a video figure, should not exceed 100 Mb. If you are unsure of what constitutes a well-formed paper, see the many examples in the ACM Digital Library for our conference.
Where to Submit
Please submit via the Precision Conference (PCS) website. The link will be available soon.
Video figures (optional)
Video figures may accompany a paper submission for the
purpose of review. They are strongly encouraged but not
required. The CHI
guides to producing video figures are useful.